The character is able to Dominate another so completely that the victim will act as if he is the character, taking actions just as the character would. On the other hand, the world now has graver concerns that the dispostion of a single Cainite. If a Willpower roll (difficulty 10) is successful, the Baali becomes an empty vessel and the gate through which his master flows back into reality.įrom that point on, the character is no longer playable, as he has become an aspect of his foul master. At this point, the Baali summons and releases all of his Willpower, expending 9 points of permanent W ilpower in an attempt to shatter the bonds holding his master outside the world. The victims sacrificed may be mortal or Cainite, but all must have a Conscience rating of at least four. At the conclusion of the chanting, the Baali must then make a sacrifice consisting of a hundred free, untainted souls. The slightest stammer or interruption causes the rite to fail, and may well attract the unwelcome attention of the entity being petitioned. In order to place the caster in the proper frame of mind, he must chant paeans to the entity he is attermpting to awaken, uninterrupted, for 48 consecutive hours. The preparatory ritual requires a tremendous investment of time and sacrifice. In truth, Open the Way would function perfectly well without its trappings and folderol if performed by a Baali who did not believe in such, but seeing as none currently exist, the question is moot. However, such is the intense formality of its use that it has become psychologically impossible to exercise this ability without an extensive ritual to "prepare" the Opener. System: Open the Way is in fact a power and part of the Daimoinon Discipline. It will not be long, faithful Baali claim, before they release the ultimate darkness to ravage the face of the earth. The past is of no moment to the Baali, however, as they maintain that such setbacks only postpone the inevitable. Open the Way is the method by which this unholy act might be enacted, and such is the might and depravity required to use this power that it has only been attempted thrice in all of history.įortunately, all three attempts have failed. While the other clans prattle about the wars of the Antediluvians, the Baali have remained dedicated to a dark purpose: the release of their lords and masters onto an unsuspecting earth. Note that the target really does leave her previous reality and cannot be found with any Discipline. Three successes are needed to send the target into this reality, and the victim must spend a number of Willpower points equal to the total number of successes to escape.
System: Use of this power requires a Wits + Intimidation roll (difficulty of the target's Willpower + 2). Until the victim escapes or is let free, she wanders around in a universe where everything from its appearance to its physical laws are defined by the wielder of this power. This allows the illusion master to trap another in an alternate reality. System: The character must make a Humanity roll the difficulty depends on the size of the group being studied. This power also enables the character to sense who influences or controls the affected mortals, and to identify these secret masters. Pulse of the Canaille not only allows the character to sense what will happen in a certain place and time, but enables the character to sense the current moods, trends, attitudes and directions in which entire groups of mortals are heading. This is a more powerful variation of the earlier Precognition power. Source: 1st Edition (WW2204), and 2nd Edition (WW2206), Thus, with five successes the character can summon and become all animals within 16 miles.
Each additional success doubles the previous level. One success means the character can summon all animals within one mile. System: This power's area of effect is defined by the number of successes scored on a Leadership + Survival roll (difficulty 6). No special concentration is required to control the animals - they are she and she is they. In effect she becomes both general and soldier, seeing through the eyes of whatever horde of creatures she has called. While her body remains stationary, she takes control of each animal summoned as though she were that animal. This power enables the character to summon all the creatures within a certain area, and to become one with all of them.